SpriteBatch Class
The SpriteBatch class is a really fast version of the DisplayObjectContainer built solely for speed, so use when you need a lot of sprites or particles. And it's extremely easy to use :
var container = new PIXI.SpriteBatch();
stage.addChild(container);
for(var i = 0; i < 100; i++) { var sprite = new PIXI.Sprite.fromImage("myImage.png"); container.addChild(sprite); } And here you have a hundred sprites that will be renderer at the speed of light
Constructor
Item Index
Methods
Methods
_renderCanvas
(
private
-
renderSession
Renders the object using the Canvas renderer
Parameters:
-
renderSession
RenderSession
_renderWebGL
(
private
-
renderSession
Renders the object using the WebGL renderer
Parameters:
-
renderSession
RenderSession