File: src/pixi/filters/GreyFilter.js
/**
* @author Mat Groves http://matgroves.com/ @Doormat23
*/
/**
*
* This turns your displayObjects to black and white.
* @class GreyFilter
* @contructor
*/
PIXI.GreyFilter = function()
{
PIXI.AbstractFilter.call( this );
this.passes = [this];
// set the uniforms
this.uniforms = {
grey: {type: 'f', value: 1},
};
this.fragmentSrc = [
"precision mediump float;",
"varying vec2 vTextureCoord;",
"varying float vColor;",
"uniform sampler2D uSampler;",
"uniform float grey;",
"void main(void) {",
"gl_FragColor = texture2D(uSampler, vTextureCoord);",
"gl_FragColor.rgb = mix(gl_FragColor.rgb, vec3(0.2126*gl_FragColor.r + 0.7152*gl_FragColor.g + 0.0722*gl_FragColor.b), grey);",
"gl_FragColor = gl_FragColor * vColor;",
"}"
];
}
PIXI.GreyFilter.prototype = Object.create( PIXI.AbstractFilter.prototype );
PIXI.GreyFilter.prototype.constructor = PIXI.GreyFilter;
/**
The strength of the grey. 1 will make the object black and white, 0 will make the object its normal color
@property grey
*/
Object.defineProperty(PIXI.GreyFilter.prototype, 'grey', {
get: function() {
return this.uniforms.grey.value;
},
set: function(value) {
this.uniforms.grey.value = value;
}
});