Post Tagged with: "Canvas"

To DOM or not to DOM?

To DOM or not to DOM?

April 5, 2013 at 11:59 am / Canvas, HTML5, Javascript, pixi.js, WebGL

Goodboy questions the DOMinance ;) of CSS for interactive content. There seem to be fairly polarised opinions over which rendering method is fastest and we thought now would be a good time to throw in a Goodboy perspective!  A lot of people swear blind that the DOM is faster than Canvas and vice […]

 
Pixi.js Bunnymark rocks on webGL!

Pixi.js Bunnymark rocks on webGL!

February 26, 2013 at 3:59 pm / Canvas, HTML5, Javascript, pixi.js, WebGL

Pixi.js provides more bunny’s than you can shake a stick at! Ladies and gentlemen, Its that time again. That time where we render as many bunnies on the screen as possible in the name of benchmarking! This time we’re shining the spotlight on pixi.js’ webGL performance.

 
Pixi.js has landed!

Pixi.js has landed!

February 18, 2013 at 4:10 pm / Canvas, HTML5, Javascript, Open source, pixi.js, WebGL

Technical Partner Mat Groves blows the lid on our latest treat… UPDATE – Pixi.js is now available on github!  For the last few months we’ve been hard at work, deep in the Goodboy code mines digging up a little treat for you all. So without further ado (insert drumroll here), […]