Archive for category: primitives

Pixi.js v2 is here!

Pixi.js v2 is here!

October 15, 2014 at 10:04 pm / Canvas, HTML5, Javascript, pixi.js, primitives, WebGL

TWO POINT OH MY GOSH! Hello Pixi players! Time to pull out those party poppers, turn up the music and start celebrating! It’s been a long time coming but we a very pleased to announce an all new version of Pixi.js has now arrived. The conveniently named Pixi.js v2 is out, […]

 
Pixi.js v1.6 is ‘in da house’

Pixi.js v1.6 is ‘in da house’

July 10, 2014 at 8:43 pm / Canvas, HTML5, Javascript, pixi.js, primitives, WebGL

Its been a busy few months for the team at Goodboy! But fortunately Mat Groves still found time to kick out a new Pixi release! Howdy everyone! Guess what? Pixi.js 1.6 is here! And we added loads of optimizations / bug fixes and a few juicy features that hopefully will help you […]

 
Pixi.js Brings Canvas and webGL Masking

Pixi.js Brings Canvas and webGL Masking

July 2, 2013 at 10:08 am / Canvas, HTML5, Javascript, masking, pixi.js, primitives, WebGL

Mat Groves brings Canvas and webGL Masking to pixi.js Hello Pixi pushers! I am pleased to announce that we have added another new feature to Pixi.js. As you may have guessed from the title, it’s masking! Masking (like primitives) is another one of those not so fancy but oh so […]

 
Pixi.js Primitives Arrive!

Pixi.js Primitives Arrive!

June 24, 2013 at 10:12 am / Canvas, HTML5, Javascript, Open source, pixi.js, primitives, WebGL

Mat Groves goes primal for primitives. TAP TAP! Click on the demo to draw new lines. Go on! Get clicking! Hello again! Guess what? we have a new feature for pixi.js! It gives me great pleasure to announce that pixi.js now supports primitives in the form of an all new […]