Archive for category: pixi.js

PixiJS v4 Arrives

PixiJS v4 Arrives

April 1, 2016 at 9:41 am / HTML5, pixi.js

Mat Groves has some big news for you all! PixiJS v4 is here! Hello everyone! I am pleased to announce that after months of refactoring we are now ready to share the new v4 of Pixi with the community! I guess the best place to start is to explain what the goals […]

 
GPU multi-texture sprite batching!

GPU multi-texture sprite batching!

January 25, 2016 at 5:50 pm / HTML5, pixi.js, Uncategorized

First taste of Pixi.js v4 – son of a batch! Whilst we are hard at work crafting the shiny new version of Pixi for you all, I figured it might be cool to show you a new feature that we’ve been working on. Multi-texture batching is in the house y’all! The […]

 
Pixi becomes Accessible

Pixi becomes Accessible

November 14, 2015 at 10:11 pm / Open source, pixi.js

Mat Groves has levelled the playing field for Pixi input access. Wow, it really has been a long time since we last did a Pixi post! Not because we haven’t been working on it, of course, but we’ve simply had an incredibly busy summer over at Goodboy studios smashing out games and sweet Pixi […]

 
“Exclusively on Everything”

“Exclusively on Everything”

March 17, 2015 at 1:24 pm / appless app, HTML5, pixi.js

Platform agnostic HTML5 game development and performance. Not long after Goodboy’s birth; one of our fathers, John Denton, wrote this post discussing the potential for native-quality mobile games running in browser. Two years on, what does this platform-agnostic promised land we dared to dream of look like? If you’re short on […]

 
Pixi Conquers dotJS!

Pixi Conquers dotJS!

November 26, 2014 at 12:56 pm / HTML5, Open source, pixi.js

It’s with great excitement to report that Goodboy Technical Partner Mat Groves has beaten off the competition to win this year’s dotJS “Most innovative frontend JavaScript project” award for Pixi.js, Goodboy’s very own open source 2D webGL renderer with canvas fallback. Last week Mat headed over to Paris’ stageringly beautiful […]

 
Goodboy in Web Designer Magazine

Goodboy in Web Designer Magazine

November 25, 2014 at 11:15 am / Canvas, News and PR, Open source, pixi.js, WebGL

Because sharing is caring! In this month’s Web Designer Magazine, Goodboy Technical Partner Mat Groves offers his expert opinions on building HTML5 games, in browser across all platforms! In the interview Mat covers subjects such as interactivity and expression in a post Flash web world, how a smart approach to […]

 
What do TIGAs eat for Breakfast?

What do TIGAs eat for Breakfast?

November 3, 2014 at 12:11 pm / Animation, appless app, Canvas, HTML5, Javascript, News and PR, pixi.js, WebGL

No, it’s not an hilarious joke setup, instead this is the news that our game for CBBC “All at Breakfast” has been nominated and made the final shortlist for best Casual Game: Small Studio in this years TIGA Game Awards. This is amazing news as it shows that our approach to […]

 
Pixi.js v2 is here!

Pixi.js v2 is here!

October 15, 2014 at 10:04 pm / Canvas, HTML5, Javascript, pixi.js, primitives, WebGL

TWO POINT OH MY GOSH! Hello Pixi players! Time to pull out those party poppers, turn up the music and start celebrating! It’s been a long time coming but we a very pleased to announce an all new version of Pixi.js has now arrived. The conveniently named Pixi.js v2 is out, […]

 
Goodboy ❤ FWA!

Goodboy ❤ FWA!

September 30, 2014 at 11:27 am / HTML5, News and PR, Open source, pixi.js

There can be no underestimating just how important The FWA is to our industry and young agencies like ours particularly. And for that reason this month has been a truly amazing one for Goodboy, who haven’t quite yet hit our one-and-a-half-th’d birthday! This month our latest piece of work with Razorfish, McDonald’s – […]

 
Pixi.js v1.6 is ‘in da house’

Pixi.js v1.6 is ‘in da house’

July 10, 2014 at 8:43 pm / Canvas, HTML5, Javascript, pixi.js, primitives, WebGL

Its been a busy few months for the team at Goodboy! But fortunately Mat Groves still found time to kick out a new Pixi release! Howdy everyone! Guess what? Pixi.js 1.6 is here! And we added loads of optimizations / bug fixes and a few juicy features that hopefully will help you […]

 
Mat Takes the Stage at the HTML5 Dev Conference

Mat Takes the Stage at the HTML5 Dev Conference

June 20, 2014 at 2:50 pm / HTML5, pixi.js

Last month Goodboy Technical Partner Mat Groves jetted off to San Francisco to be a guest speaker at the world renowned HTML5 Developer Conference. Mats talk – ‘2D or not to 2D’, centred around getting the most out of Pixi.js, Goodboy’s own open source 2D webGL renderer with canvas fallback. […]

 
Pixi 1.5.2 ready for your creating pleasure

Pixi 1.5.2 ready for your creating pleasure

March 31, 2014 at 12:23 pm / HTML5, Javascript, Open source, pixi.js, Uncategorized, WebGL

Mat Groves takes a few steps back… Makes his run… And BOOM! Pixi.js 1.5.2 gets kicked out of the door… Well here we are! The 1.5.2 update is here! Yay! It’s certainly been a busy month in the studio so its always nice to find my self with a little […]

 
Pixi.js 1.5 – that’s like halfway to 2!

Pixi.js 1.5 – that’s like halfway to 2!

February 11, 2014 at 11:33 am / HTML5, Javascript, Open source, pixi.js, Uncategorized, WebGL

Another month another Pixi – Mat Groves hasn’t slept for 93 hours and counting… Here at Goodboy HQ we love working on Pixi.js and there’s now so much input coming from the Pixi community that we can smash out new releases like no one’s business! Good for us cos we […]

 
WebGL SpriteBatching Arrives

WebGL SpriteBatching Arrives

January 31, 2014 at 9:36 am / Canvas, HTML5, Javascript, pixi.js, WebGL

Mat groves hopes you have your sweatbands on for this one! Do you feel the need? The need for speed? Well er… good cos thats what this post is about :D We’ve been working hard on some really cool Pixi features over the last few weeks and figured instead of […]

 
New Year new Pixi!

New Year new Pixi!

January 7, 2014 at 11:28 am / Canvas, HTML5, Javascript, Open source, pixi.js, Uncategorized, WebGL

Mat Groves has a decent present for 2014 just in case you got socks again this Xmas… First off… Happy New Year from me and the rest of Goodboy! Let’s hope 2014 is as fun as 2013! I would like to apologise the radio silence over the last month or […]

 
Hot, webGL filtered goodness

Hot, webGL filtered goodness

November 4, 2013 at 11:51 am / HTML5, Javascript, Open source, pixi.js, Uncategorized, WebGL, webGL filter

Goodboy’s Mat Groves has a new visual treat for pixi.js users. Ladies and gentlemen! I’m super happy to announce that we have just added a big new feature to pixi.js. You can probably guess what it is from the title. But for those who are still not sure… its webGL […]

 
Pixi.js v1.3.0 Released!

Pixi.js v1.3.0 Released!

August 19, 2013 at 4:05 pm / Canvas, HTML5, Javascript, pixi.js, Uncategorized, WebGL

Mat Groves gets all excited because pixi.js just went up a number. Well hot dog! It’s time to open the good whisky! After much hard work I am pleased to announce that Pixi.js v1.3.0 is out! Pretty much all the cool features found in the dev branch have made it […]

 
Pixi.js Brings Canvas and webGL Masking

Pixi.js Brings Canvas and webGL Masking

July 2, 2013 at 10:08 am / Canvas, HTML5, Javascript, masking, pixi.js, primitives, WebGL

Mat Groves brings Canvas and webGL Masking to pixi.js Hello Pixi pushers! I am pleased to announce that we have added another new feature to Pixi.js. As you may have guessed from the title, it’s masking! Masking (like primitives) is another one of those not so fancy but oh so […]

 
Pixi.js Primitives Arrive!

Pixi.js Primitives Arrive!

June 24, 2013 at 10:12 am / Canvas, HTML5, Javascript, Open source, pixi.js, primitives, WebGL

Mat Groves goes primal for primitives. TAP TAP! Click on the demo to draw new lines. Go on! Get clicking! Hello again! Guess what? we have a new feature for pixi.js! It gives me great pleasure to announce that pixi.js now supports primitives in the form of an all new […]

 
Pixi.js grows a Spine

Pixi.js grows a Spine

June 12, 2013 at 12:17 pm / Animation, Canvas, HTML5, Javascript, Open source, pixi.js, WebGL

Mat Groves has some good news for the pixi and spine user… Hello pixi pushers! It’s cool new feature time again! Ready… steady… er… SPINE!? It gives me great pleasure to announce that pixi.js now supports Spine animations. Spine is a wonderfully intuitive animation tool built by Esoteric Software. It has loads of […]