Archive for category: Open source

Pixi becomes Accessible

Pixi becomes Accessible

November 14, 2015 at 10:11 pm / Open source, pixi.js

Mat Groves has levelled the playing field for Pixi input access. Wow, it really has been a long time since we last did a Pixi post! Not because we haven’t been working on it, of course, but we’ve simply had an incredibly busy summer over at Goodboy studios smashing out games and sweet Pixi […]

 
Pixi Conquers dotJS!

Pixi Conquers dotJS!

November 26, 2014 at 12:56 pm / HTML5, Open source, pixi.js

It’s with great excitement to report that Goodboy Technical Partner Mat Groves has beaten off the competition to win this year’s dotJS “Most innovative frontend JavaScript project” award for Pixi.js, Goodboy’s very own open source 2D webGL renderer with canvas fallback. Last week Mat headed over to Paris’ stageringly beautiful […]

 
Goodboy in Web Designer Magazine

Goodboy in Web Designer Magazine

November 25, 2014 at 11:15 am / Canvas, News and PR, Open source, pixi.js, WebGL

Because sharing is caring! In this month’s Web Designer Magazine, Goodboy Technical Partner Mat Groves offers his expert opinions on building HTML5 games, in browser across all platforms! In the interview Mat covers subjects such as interactivity and expression in a post Flash web world, how a smart approach to […]

 
Goodboy ? FWA!

Goodboy ? FWA!

September 30, 2014 at 11:27 am / HTML5, News and PR, Open source, pixi.js

There can be no underestimating just how important The FWA is to our industry and young agencies like ours particularly. And for that reason this month has been a truly amazing one for Goodboy, who haven’t quite yet hit our one-and-a-half-th’d birthday! This month our latest piece of work with Razorfish, McDonald’s – […]

 
Pixi 1.5.2 ready for your creating pleasure

Pixi 1.5.2 ready for your creating pleasure

March 31, 2014 at 12:23 pm / HTML5, Javascript, Open source, pixi.js, Uncategorized, WebGL

Mat Groves takes a few steps back… Makes his run… And BOOM! Pixi.js 1.5.2 gets kicked out of the door… Well here we are! The 1.5.2 update is here! Yay! It’s certainly been a busy month in the studio so its always nice to find my self with a little […]

 
Pixi.js 1.5 – that’s like halfway to 2!

Pixi.js 1.5 – that’s like halfway to 2!

February 11, 2014 at 11:33 am / HTML5, Javascript, Open source, pixi.js, Uncategorized, WebGL

Another month another Pixi – Mat Groves hasn’t slept for 93 hours and counting… Here at Goodboy HQ we love working on Pixi.js and there’s now so much input coming from the Pixi community that we can smash out new releases like no one’s business! Good for us cos we […]

 
New Year new Pixi!

New Year new Pixi!

January 7, 2014 at 11:28 am / Canvas, HTML5, Javascript, Open source, pixi.js, Uncategorized, WebGL

Mat Groves has a decent present for 2014 just in case you got socks again this Xmas… First off… Happy New Year from me and the rest of Goodboy! Let’s hope 2014 is as fun as 2013! I would like to apologise the radio silence over the last month or […]

 
Hot, webGL filtered goodness

Hot, webGL filtered goodness

November 4, 2013 at 11:51 am / HTML5, Javascript, Open source, pixi.js, Uncategorized, WebGL, webGL filter

Goodboy’s Mat Groves has a new visual treat for pixi.js users. Ladies and gentlemen! I’m super happy to announce that we have just added a big new feature to pixi.js. You can probably guess what it is from the title. But for those who are still not sure… its webGL […]

 
Pixi.js Primitives Arrive!

Pixi.js Primitives Arrive!

June 24, 2013 at 10:12 am / Canvas, HTML5, Javascript, Open source, pixi.js, primitives, WebGL

Mat Groves goes primal for primitives. TAP TAP! Click on the demo to draw new lines. Go on! Get clicking! Hello again! Guess what? we have a new feature for pixi.js! It gives me great pleasure to announce that pixi.js now supports primitives in the form of an all new […]

 
Pixi.js grows a Spine

Pixi.js grows a Spine

June 12, 2013 at 12:17 pm / Animation, Canvas, HTML5, Javascript, Open source, pixi.js, WebGL

Mat Groves has some good news for the pixi and spine user… Hello pixi pushers! It’s cool new feature time again! Ready… steady… er… SPINE!? It gives me great pleasure to announce that pixi.js now supports Spine animations. Spine is a wonderfully intuitive animation tool built by Esoteric Software. It has loads of […]

 
The Pixi.js RenderTexture Arrives!

The Pixi.js RenderTexture Arrives!

May 24, 2013 at 1:12 pm / Canvas, HTML5, Javascript, Open source, pixi.js, WebGL

Pixi’s latest update will melt your eyeballs! Hello again! Back again with some more hot pixi goodness! Introducing the PIXI.RenderTexture! Pixi.js can now render any item to a new dynamic texture called a PIXI.RenderTexture. This allows for any pixi display object to be rendered to a texture instead of the […]

 
Pixi.js is whipping up a storm with webGL!

Pixi.js is whipping up a storm with webGL!

May 8, 2013 at 11:07 am / Canvas, HTML5, Javascript, Open source, pixi.js, WebGL

This time pixi.js is gonna send you swimming with the fishes ;) We’ve been working hard behind the scenes this past few weeks creating a few awesome new features for pixi.js. Although these features are not quite ready to push live to github they are in a position that we can […]

 

Text Updates!

May 7, 2013 at 10:28 am / Canvas, HTML5, Javascript, Open source, pixi.js, text, WebGL

It feels like only a few weeks ago we added text support to pixi.js! Oh wait… it was! Well, thanks to @krzysztof we now have a few new text features in pixi.js that will make all our lives even easier :) First off, it’s worth noting that the PIXI.Text parameters have […]

 
Pixi.js text object is the write stuff

Pixi.js text object is the write stuff

April 25, 2013 at 10:44 am / Canvas, HTML5, Javascript, Open source, pixi.js, text, WebGL

Mat gives pixi the ability to write with WORDS and LETTERS! Word to the herd, we made a text object for pixi.js! Bet you can’t guess what it does?! That’s right, it lets you add text elements to your stage! Woop woop! Making Text So you want to add a […]

 
Pixi.js tutorial: Getting started

Pixi.js tutorial: Getting started

April 20, 2013 at 11:55 pm / Canvas, HTML5, Javascript, Open source, pixi.js, WebGL

New to pixi.js? This tutorial should help! Hi everyone! It seems that pixi.js has gained a fair bit of traction since its launch last month and I figured now would be a good time to create a primer pixi.js tutorial for the newcomers! Lets get stuck in shall we? Step […]

 
Pixi.js now even better at being interactive!

Pixi.js now even better at being interactive!

April 16, 2013 at 11:59 am / Canvas, HTML5, Javascript, Open source, pixi.js, WebGL

Mat Groves touches mice… Thought I should let the world know that I have just finished updating the interaction manager for pixi.js in an attempt to make it more awesomerer. What new crazy mind blowing features have been added? Well let me tell you! first up I added 4 new callbacks to […]

 
Taking the App out of Apple

Taking the App out of Apple

March 28, 2013 at 1:09 pm / Canvas, HTML5, Javascript, Open source, pixi.js, WebGL

John Denton kicks the hornet’s nest with ubiquitous trolling headline ;) Of course we love apps really! We make them after all so what the hell, right?! What I want to talk about here is the emergent online landscape where it’s now possible to produce genuinely high quality mobile titles […]

 

Pixi.js goes all touchy, clicky, feely with an interaction manager!

March 19, 2013 at 11:45 pm / Canvas, HTML5, Javascript, Open source, pixi.js, WebGL

Sometimes things just click… Go on – have a go! It’s a real live demo: Well now pixi.js is interactive! After much toiling away in the Goodboy code caves I have just finished building the interaction manager. Events or Callbacks? I had a little internal fight with my self as I couldn’t decide […]

 
pixi.js released on GitHub

Pixi.js released!

March 14, 2013 at 9:39 pm / Canvas, HTML5, Javascript, Open source, pixi.js, WebGL

Technical Partner Mat Groves has finally pulled his finger out and released pixi.js We are extremely proud and excited to announce that pixi.js is now available on github along with examples and documentation! That means that the whole world and thier dog can start tinkering and making fun javascript, cross browser, webGL, canvas, […]

 
Pixi.js has landed!

Pixi.js has landed!

February 18, 2013 at 4:10 pm / Canvas, HTML5, Javascript, Open source, pixi.js, WebGL

Technical Partner Mat Groves blows the lid on our latest treat… UPDATE – Pixi.js is now available on github!  For the last few months we’ve been hard at work, deep in the Goodboy code mines digging up a little treat for you all. So without further ado (insert drumroll here), […]