Speaking our brains…

PixiJS v4 Arrives

PixiJS v4 Arrives

April 1, 2016 at 9:41 am / HTML5, pixi.js

Mat Groves has some big news for you all! PixiJS v4 is here! Hello everyone! I am pleased to announce that after months of refactoring we are now ready to share the new v4 of Pixi with the community! I guess the best place to start is to explain what the goals […]

 
GPU multi-texture sprite batching!

GPU multi-texture sprite batching!

January 25, 2016 at 5:50 pm / HTML5, pixi.js, Uncategorized

First taste of Pixi.js v4 – son of a batch! Whilst we are hard at work crafting the shiny new version of Pixi for you all, I figured it might be cool to show you a new feature that we’ve been working on. Multi-texture batching is in the house y’all! The […]

 
Pixi becomes Accessible

Pixi becomes Accessible

November 14, 2015 at 10:11 pm / Open source, pixi.js

Mat Groves has levelled the playing field for Pixi input access. Wow, it really has been a long time since we last did a Pixi post! Not because we haven’t been working on it, of course, but we’ve simply had an incredibly busy summer over at Goodboy studios smashing out games and sweet Pixi […]

 
Goodboy ‘Profile’ Article in net Magazine

Goodboy ‘Profile’ Article in net Magazine

May 15, 2015 at 11:34 am / Agency, HTML5, News and PR

“We chat to the HTML5 specialists bringing play to the advertising sector” – Agency profile article in this months net Magazine! Go buy a copy now!

 
Pixi.js v3

Pixi.js v3

April 21, 2015 at 11:46 am / Uncategorized

Mat Groves TL;DR High fives! Pixi v3 is out and it’s faster and better than v2 in almost every way. Make us proud and go make cool stuff with it! k thx bye… Awwww man! Here it is :D Finally! A new version of Pixi.js is here! We took all […]

 
Goodboy pen “The Ultimate Guide to HTML5 Games” for Web Designer Magazine!

Goodboy pen “The Ultimate Guide to HTML5 Games” for Web Designer Magazine!

March 19, 2015 at 9:18 am / Agency, HTML5

Here at Goodboy we are earning a big reputation for producing app-like quality games, in browser, on all devices and it was testament to this that we were recently approached by Web Designer Magazine to draw on our expertise and write up a 7 page article entitled ‘The Ultimate Guide […]

 
“Exclusively on Everything”

“Exclusively on Everything”

March 17, 2015 at 1:24 pm / appless app, HTML5, pixi.js

Platform agnostic HTML5 game development and performance. Not long after Goodboy’s birth; one of our fathers, John Denton, wrote this post discussing the potential for native-quality mobile games running in browser. Two years on, what does this platform-agnostic promised land we dared to dream of look like? If you’re short on […]

 
Pixi v3 Bunnymark

Pixi v3 Bunnymark

January 29, 2015 at 1:44 pm / Uncategorized

Mat Groves thinks 3 is the magic number… Hello blog readers! Hope you are all well, it’s been a while right? I do have a genuine excuse for not posting a thing on our blog in months though. That reason is (aside from a nice holiday!) that I have been hard […]

 
Pixi Conquers dotJS!

Pixi Conquers dotJS!

November 26, 2014 at 12:56 pm / HTML5, Open source, pixi.js

It’s with great excitement to report that Goodboy Technical Partner Mat Groves has beaten off the competition to win this year’s dotJS “Most innovative frontend JavaScript project” award for Pixi.js, Goodboy’s very own open source 2D webGL renderer with canvas fallback. Last week Mat headed over to Paris’ stageringly beautiful […]

 
Goodboy in Web Designer Magazine

Goodboy in Web Designer Magazine

November 25, 2014 at 11:15 am / Canvas, News and PR, Open source, pixi.js, WebGL

Because sharing is caring! In this month’s Web Designer Magazine, Goodboy Technical Partner Mat Groves offers his expert opinions on building HTML5 games, in browser across all platforms! In the interview Mat covers subjects such as interactivity and expression in a post Flash web world, how a smart approach to […]

 
What do TIGAs eat for Breakfast?

What do TIGAs eat for Breakfast?

November 3, 2014 at 12:11 pm / Animation, appless app, Canvas, HTML5, Javascript, News and PR, pixi.js, WebGL

No, it’s not an hilarious joke setup, instead this is the news that our game for CBBC “All at Breakfast” has been nominated and made the final shortlist for best Casual Game: Small Studio in this years TIGA Game Awards. This is amazing news as it shows that our approach to […]

 
Pixi.js v2 is here!

Pixi.js v2 is here!

October 15, 2014 at 10:04 pm / Canvas, HTML5, Javascript, pixi.js, primitives, WebGL

TWO POINT OH MY GOSH! Hello Pixi players! Time to pull out those party poppers, turn up the music and start celebrating! It’s been a long time coming but we a very pleased to announce an all new version of Pixi.js has now arrived. The conveniently named Pixi.js v2 is out, […]

 
Goodboy ❤ FWA!

Goodboy ❤ FWA!

September 30, 2014 at 11:27 am / HTML5, News and PR, Open source, pixi.js

There can be no underestimating just how important The FWA is to our industry and young agencies like ours particularly. And for that reason this month has been a truly amazing one for Goodboy, who haven’t quite yet hit our one-and-a-half-th’d birthday! This month our latest piece of work with Razorfish, McDonald’s – […]

 
Pixi.js v1.6 is ‘in da house’

Pixi.js v1.6 is ‘in da house’

July 10, 2014 at 8:43 pm / Canvas, HTML5, Javascript, pixi.js, primitives, WebGL

Its been a busy few months for the team at Goodboy! But fortunately Mat Groves still found time to kick out a new Pixi release! Howdy everyone! Guess what? Pixi.js 1.6 is here! And we added loads of optimizations / bug fixes and a few juicy features that hopefully will help you […]

 
Mat Takes the Stage at the HTML5 Dev Conference

Mat Takes the Stage at the HTML5 Dev Conference

June 20, 2014 at 2:50 pm / HTML5, pixi.js

Last month Goodboy Technical Partner Mat Groves jetted off to San Francisco to be a guest speaker at the world renowned HTML5 Developer Conference. Mats talk – ‘2D or not to 2D’, centred around getting the most out of Pixi.js, Goodboy’s own open source 2D webGL renderer with canvas fallback. […]

 
Super Spice Dash – Making of…

Super Spice Dash – Making of…

June 18, 2014 at 6:53 pm / Agency, Animation, appless app, Canvas, HTML5, Javascript

John Denton gives the low-down on the Goodboy post-platform philosophy “Check out this game bruv! I’m a chicken ball innit!” “That’s SICK man! I got an S2 though innit. Can I get the app on Android?” “Nah mate! It’s not an app. Works in your browser. I didn’t install nuffink innit” […]

 
NET Magazine Mega Month!

NET Magazine Mega Month!

April 1, 2014 at 5:01 pm / Uncategorized

This is the name March 2014 will be known as from this day on… Well, OK, you can still just call it ‘March’ if you insist. Not us though! The reason? Because this month, Goodboy Digital appears in not one, but TWO four-page articles in our nation’s finest digital-industry publication! […]

 
Pixi 1.5.2 ready for your creating pleasure

Pixi 1.5.2 ready for your creating pleasure

March 31, 2014 at 12:23 pm / HTML5, Javascript, Open source, pixi.js, Uncategorized, WebGL

Mat Groves takes a few steps back… Makes his run… And BOOM! Pixi.js 1.5.2 gets kicked out of the door… Well here we are! The 1.5.2 update is here! Yay! It’s certainly been a busy month in the studio so its always nice to find my self with a little […]

 
Pixi.js 1.5 – that’s like halfway to 2!

Pixi.js 1.5 – that’s like halfway to 2!

February 11, 2014 at 11:33 am / HTML5, Javascript, Open source, pixi.js, Uncategorized, WebGL

Another month another Pixi – Mat Groves hasn’t slept for 93 hours and counting… Here at Goodboy HQ we love working on Pixi.js and there’s now so much input coming from the Pixi community that we can smash out new releases like no one’s business! Good for us cos we […]

 
Goodboy are up the net awards ‘NEW AGENCY OF THE YEAR’!

Goodboy are up the net awards ‘NEW AGENCY OF THE YEAR’!

January 31, 2014 at 4:33 pm / Agency, HTML5, News and PR

John Denton nearly falls of his chair due to excitement (and an inner ear infection) WOOZA WHAT NOW?! OK, so I know we did actually enter ourselves and all, but hey you never know how these things are going to pan out. But pan they have, and here we are […]