Articles by: Mat Groves

PixiJS v4 Arrives

PixiJS v4 Arrives

April 1, 2016 at 9:41 am / HTML5, pixi.js

Mat Groves has some big news for you all! PixiJS v4 is here! Hello everyone! I am pleased to announce that after months of refactoring we are now ready to share the new v4 of Pixi with the community! I guess the best place to start is to explain what the goals […]

 
GPU multi-texture sprite batching!

GPU multi-texture sprite batching!

January 25, 2016 at 5:50 pm / HTML5, pixi.js, Uncategorized

First taste of Pixi.js v4 – son of a batch! Whilst we are hard at work crafting the shiny new version of Pixi for you all, I figured it might be cool to show you a new feature that we’ve been working on. Multi-texture batching is in the house y’all! The […]

 
Pixi becomes Accessible

Pixi becomes Accessible

November 14, 2015 at 10:11 pm / Open source, pixi.js

Mat Groves has levelled the playing field for Pixi input access. Wow, it really has been a long time since we last did a Pixi post! Not because we haven’t been working on it, of course, but we’ve simply had an incredibly busy summer over at Goodboy studios smashing out games and sweet Pixi […]

 
Pixi.js v3

Pixi.js v3

April 21, 2015 at 11:46 am / Uncategorized

Mat Groves TL;DR High fives! Pixi v3 is out and it’s faster and better than v2 in almost every way. Make us proud and go make cool stuff with it! k thx bye… Awwww man! Here it is :D Finally! A new version of Pixi.js is here! We took all […]

 
Pixi v3 Bunnymark

Pixi v3 Bunnymark

January 29, 2015 at 1:44 pm / Uncategorized

Mat Groves thinks 3 is the magic number… Hello blog readers! Hope you are all well, it’s been a while right? I do have a genuine excuse for not posting a thing on our blog in months though. That reason is (aside from a nice holiday!) that I have been hard […]

 
Pixi.js v2 is here!

Pixi.js v2 is here!

October 15, 2014 at 10:04 pm / Canvas, HTML5, Javascript, pixi.js, primitives, WebGL

TWO POINT OH MY GOSH! Hello Pixi players! Time to pull out those party poppers, turn up the music and start celebrating! It’s been a long time coming but we a very pleased to announce an all new version of Pixi.js has now arrived. The conveniently named Pixi.js v2 is out, […]

 
Pixi.js v1.6 is ‘in da house’

Pixi.js v1.6 is ‘in da house’

July 10, 2014 at 8:43 pm / Canvas, HTML5, Javascript, pixi.js, primitives, WebGL

Its been a busy few months for the team at Goodboy! But fortunately Mat Groves still found time to kick out a new Pixi release! Howdy everyone! Guess what? Pixi.js 1.6 is here! And we added loads of optimizations / bug fixes and a few juicy features that hopefully will help you […]

 
Pixi 1.5.2 ready for your creating pleasure

Pixi 1.5.2 ready for your creating pleasure

March 31, 2014 at 12:23 pm / HTML5, Javascript, Open source, pixi.js, Uncategorized, WebGL

Mat Groves takes a few steps back… Makes his run… And BOOM! Pixi.js 1.5.2 gets kicked out of the door… Well here we are! The 1.5.2 update is here! Yay! It’s certainly been a busy month in the studio so its always nice to find my self with a little […]

 
Pixi.js 1.5 – that’s like halfway to 2!

Pixi.js 1.5 – that’s like halfway to 2!

February 11, 2014 at 11:33 am / HTML5, Javascript, Open source, pixi.js, Uncategorized, WebGL

Another month another Pixi – Mat Groves hasn’t slept for 93 hours and counting… Here at Goodboy HQ we love working on Pixi.js and there’s now so much input coming from the Pixi community that we can smash out new releases like no one’s business! Good for us cos we […]

 
WebGL SpriteBatching Arrives

WebGL SpriteBatching Arrives

January 31, 2014 at 9:36 am / Canvas, HTML5, Javascript, pixi.js, WebGL

Mat groves hopes you have your sweatbands on for this one! Do you feel the need? The need for speed? Well er… good cos thats what this post is about :D We’ve been working hard on some really cool Pixi features over the last few weeks and figured instead of […]

 
New Year new Pixi!

New Year new Pixi!

January 7, 2014 at 11:28 am / Canvas, HTML5, Javascript, Open source, pixi.js, Uncategorized, WebGL

Mat Groves has a decent present for 2014 just in case you got socks again this Xmas… First off… Happy New Year from me and the rest of Goodboy! Let’s hope 2014 is as fun as 2013! I would like to apologise the radio silence over the last month or […]

 
Hot, webGL filtered goodness

Hot, webGL filtered goodness

November 4, 2013 at 11:51 am / HTML5, Javascript, Open source, pixi.js, Uncategorized, WebGL, webGL filter

Goodboy’s Mat Groves has a new visual treat for pixi.js users. Ladies and gentlemen! I’m super happy to announce that we have just added a big new feature to pixi.js. You can probably guess what it is from the title. But for those who are still not sure… its webGL […]

 
IE cross domain getImageData hack

IE cross domain getImageData hack

September 3, 2013 at 10:06 am / Canvas, HTML5, Javascript, Uncategorized

Theres always one! Mat Groves makes IE play nice with getImageData There’s always one eh! Fun fact – did you know that Internet Explorer won’t let you EVER use getImageData on a canvas context that has an image from a different domain? Never… Even setting up CORS won’t do the […]

 
Pixi.js v1.3.0 Released!

Pixi.js v1.3.0 Released!

August 19, 2013 at 4:05 pm / Canvas, HTML5, Javascript, pixi.js, Uncategorized, WebGL

Mat Groves gets all excited because pixi.js just went up a number. Well hot dog! It’s time to open the good whisky! After much hard work I am pleased to announce that Pixi.js v1.3.0 is out! Pretty much all the cool features found in the dev branch have made it […]

 
Pixi.js Brings Canvas and webGL Masking

Pixi.js Brings Canvas and webGL Masking

July 2, 2013 at 10:08 am / Canvas, HTML5, Javascript, masking, pixi.js, primitives, WebGL

Mat Groves brings Canvas and webGL Masking to pixi.js Hello Pixi pushers! I am pleased to announce that we have added another new feature to Pixi.js. As you may have guessed from the title, it’s masking! Masking (like primitives) is another one of those not so fancy but oh so […]

 
Pixi.js Primitives Arrive!

Pixi.js Primitives Arrive!

June 24, 2013 at 10:12 am / Canvas, HTML5, Javascript, Open source, pixi.js, primitives, WebGL

Mat Groves goes primal for primitives. TAP TAP! Click on the demo to draw new lines. Go on! Get clicking! Hello again! Guess what? we have a new feature for pixi.js! It gives me great pleasure to announce that pixi.js now supports primitives in the form of an all new […]

 
Pixi.js grows a Spine

Pixi.js grows a Spine

June 12, 2013 at 12:17 pm / Animation, Canvas, HTML5, Javascript, Open source, pixi.js, WebGL

Mat Groves has some good news for the pixi and spine user… Hello pixi pushers! It’s cool new feature time again! Ready… steady… er… SPINE!? It gives me great pleasure to announce that pixi.js now supports Spine animations. Spine is a wonderfully intuitive animation tool built by Esoteric Software. It has loads of […]

 
The Pixi.js RenderTexture Arrives!

The Pixi.js RenderTexture Arrives!

May 24, 2013 at 1:12 pm / Canvas, HTML5, Javascript, Open source, pixi.js, WebGL

Pixi’s latest update will melt your eyeballs! Hello again! Back again with some more hot pixi goodness! Introducing the PIXI.RenderTexture! Pixi.js can now render any item to a new dynamic texture called a PIXI.RenderTexture. This allows for any pixi display object to be rendered to a texture instead of the […]

 
Pixi.js is whipping up a storm with webGL!

Pixi.js is whipping up a storm with webGL!

May 8, 2013 at 11:07 am / Canvas, HTML5, Javascript, Open source, pixi.js, WebGL

This time pixi.js is gonna send you swimming with the fishes ;) We’ve been working hard behind the scenes this past few weeks creating a few awesome new features for pixi.js. Although these features are not quite ready to push live to github they are in a position that we can […]

 

Text Updates!

May 7, 2013 at 10:28 am / Canvas, HTML5, Javascript, Open source, pixi.js, text, WebGL

It feels like only a few weeks ago we added text support to pixi.js! Oh wait… it was! Well, thanks to @krzysztof we now have a few new text features in pixi.js that will make all our lives even easier :) First off, it’s worth noting that the PIXI.Text parameters have […]