GPU multi-texture sprite batching!

January 25, 2016 at 5:50 pm / HTML5, pixi.js, Uncategorized

First taste of Pixi.js v4 – son of a batch! Whilst we are hard at work crafting the shiny new version of Pixi for you all, I figured it might be cool to show you a new feature that we’ve been working on. Multi-texture batching is in the house y’all! The […]