Pixi.js Brings Canvas and webGL Masking

July 2, 2013 at 10:08 am / Canvas, HTML5, Javascript, masking, pixi.js, primitives, WebGL

Mat Groves brings Canvas and webGL Masking to pixi.js Hello Pixi pushers! I am pleased to announce that we have added another new feature to Pixi.js. As you may have guessed from the title, it’s masking! Masking (like primitives) is another one of those not so fancy but oh so […]