Archive for April, 2013

Pixi.js text object is the write stuff

Pixi.js text object is the write stuff

April 25, 2013 at 10:44 am / Canvas, HTML5, Javascript, Open source, pixi.js, text, WebGL

Mat gives pixi the ability to write with WORDS and LETTERS! Word to the herd, we made a text object for pixi.js! Bet you can’t guess what it does?! That’s right, it lets you add text elements to your stage! Woop woop! Making Text So you want to add a […]

 
Pixi.js tutorial: Getting started

Pixi.js tutorial: Getting started

April 20, 2013 at 11:55 pm / Canvas, HTML5, Javascript, Open source, pixi.js, WebGL

New to pixi.js? This tutorial should help! Hi everyone! It seems that pixi.js has gained a fair bit of traction since its launch last month and I figured now would be a good time to create a primer pixi.js tutorial for the newcomers! Lets get stuck in shall we? Step […]

 
Pixi.js now even better at being interactive!

Pixi.js now even better at being interactive!

April 16, 2013 at 11:59 am / Canvas, HTML5, Javascript, Open source, pixi.js, WebGL

Mat Groves touches mice… Thought I should let the world know that I have just finished updating the interaction manager for pixi.js in an attempt to make it more awesomerer. What new crazy mind blowing features have been added? Well let me tell you! first up I added 4 new callbacks to […]

 
To DOM or not to DOM?

To DOM or not to DOM?

April 5, 2013 at 11:59 am / Canvas, HTML5, Javascript, pixi.js, WebGL

Goodboy questions the DOMinance ;) of CSS for interactive content. There seem to be fairly polarised opinions over which rendering method is fastest and we thought now would be a good time to throw in a Goodboy perspective!  A lot of people swear blind that the DOM is faster than Canvas and vice […]